AccuRender nXt

advanced rendering for AutoCAD

OndraZ
  • Male
  • Prague
  • Czech Republic
Share on Facebook Share Twitter
  • Blog Posts
  • Discussions (47)
  • Events
  • Groups
  • Photos
  • Photo Albums
  • Videos

OndraZ's Friends

  • Rh-arch
  • roberto sacchetti
  • Ros. Riha

OndraZ's Discussions

decal shadow problem
8 Replies

Hi,I have simple 3d face which has decal applied. Decal is transparent png. Problem is the shadow which doesn't reflect tranparent parts of decal - see attachment. Is it a bug or am I doing something…Continue

Tags: decal

Started this discussion. Last reply by George Ioannidis Mar 1, 2012.

long rendering time
3 Replies

Hi,I have rendered image with 7 light channels (sun, HDRi sky, interior lights, material glow...). Image has 245 passes (pathtracer engine) and it took 38 hours to render on quad core CPU. When are…Continue

Tags: time, rendering

Started this discussion. Last reply by Roy Hirshkowitz Jan 18, 2012.

farm problem
6 Replies

Hi,I have a issue (maybe bug?) happening when sending renderings to farm.  It is happening with only one dwg file - terrain (everything in attachment) - when it is sent to farm it takes very long to…Continue

Tags: farm

Started this discussion. Last reply by Roy Hirshkowitz Feb 24, 2012.

region render
8 Replies

Hi,I'm experiencing some problems with region render. Firstly I rendered interior image, than I realized that textures on rafters are badly rotated (image A 4000 passes). So I tried to render it…Continue

Tags: render, region

Started this discussion. Last reply by Roy Hirshkowitz Oct 20, 2011.

 

OndraZ's Page

Latest Activity

OndraZ replied to Marko Stout's discussion stereoscopic viewing
"You render two images as Peter said and then you create an anaglyph using free software like this: http://www.stereoeye.jp/software/index_e.html - download on the bottom of the page"
Sep 13, 2012
George Ioannidis replied to OndraZ's discussion decal shadow problem
"I've noticed it too. :D It may be due to all of these austerity measures taken lately with such a barbaric manner. Something seems to be really messed up here. P.S. Sorry Jan for not writing in English. Recipient of the note will most likely…"
Mar 1, 2012
Jan Verzelen replied to OndraZ's discussion decal shadow problem
"there's something wrong with your keyboard George"
Mar 1, 2012
George Ioannidis replied to OndraZ's discussion decal shadow problem
"Není zač pane. ;) Pozdravuj Rosťu, nějak tu poslední dobou vůbec není. Asi máte pracovně horko...  :D "
Mar 1, 2012
OndraZ replied to OndraZ's discussion decal shadow problem
"Perfect, thanks for advice. Díky moc."
Mar 1, 2012
Roy Hirshkowitz replied to OndraZ's discussion decal shadow problem
"Yep-- George has it.  These must be double-sided."
Feb 29, 2012
George Ioannidis replied to OndraZ's discussion decal shadow problem
"Ahoj Ondro, If you check the "Double sided" and "Transparent" (set transparency to 0) in Decal Properties dialogue, it seems to be working. Nazdar."
Feb 29, 2012
OndraZ replied to OndraZ's discussion decal shadow problem
"Here it is...dwg + decal (logo.png)"
Feb 29, 2012
Roy Hirshkowitz replied to OndraZ's discussion decal shadow problem
"Upload or attach the model-- ready to go.  I'll take a look."
Feb 29, 2012
OndraZ posted a discussion

decal shadow problem

Hi,I have simple 3d face which has decal applied. Decal is transparent png. Problem is the shadow which doesn't reflect tranparent parts of decal - see attachment. Is it a bug or am I doing something wrong?See More
Feb 29, 2012
Roy Hirshkowitz replied to OndraZ's discussion farm problem
"Interesting.  I may ask you for a little help in reproducing this when I get back to the office next week.  It may be a bug."
Feb 24, 2012
OndraZ replied to OndraZ's discussion farm problem
"So after some time I found out what was the problem. If mass group has decal applied -> nXtmodel is about  over 10 GB. After removing decal, nXtmodel size drops to 205 MB and everything works fine..."
Feb 23, 2012
OndraZ replied to Miguel Tano Adanes's discussion Save render disabled in batch rendering
"I think it saves rendering automatically when you pause rendering and close window with rendering...I use this method very often when I don't have time to wait for the whole batch"
Feb 6, 2012
roberto sacchetti and OndraZ are now friends
Jan 26, 2012
OndraZ replied to roberto sacchetti's discussion save render problem
"private msg"
Jan 26, 2012
OndraZ replied to roberto sacchetti's discussion save render problem
"yes, I will try, send a link..."
Jan 26, 2012

Profile Information

Your website or blog address
http://www.rh-arch.com

Comment Wall

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

  • No comments yet!
 
 
 

Search

Translate

Latest Activity

Yinka Gbotosho commented on Yinka Gbotosho's photo
Thumbnail

Valerie Residence 2

"Thanks George. I was just being lazy. That is also why I did not bother with much entourage. Thanks again for the comments."
12 hours ago
Yinka Gbotosho commented on Chris Fox's photo
Thumbnail

Racing Overpass

"There is a problem with scale here. The car is too big"
13 hours ago
Chris Fox posted photos
15 hours ago
Chris Fox commented on Chris Fox's photo
Thumbnail

2 Story Model Home

"Thank you!"
yesterday
Aguinaldo Marinho posted a photo
yesterday
Albert D Hart replied to Ian Foster Griffith's discussion 6 and 8 cores ????
"If you want fast renderings, then all cores will run "flat out" while rendering. If, for some reason, you don't want all cores active, you can limit the number of cores, or lower the priority. (And, of course, then renderings will…"
yesterday
Ian Foster Griffith posted a discussion

6 and 8 cores ????

Hi AllCurrently have cpu with 4 cores that all run at 100% when rendering with NtX. Updating system in the office so, when rendering with NtX and renderfarm can anyone tell me if all the cores run flat out also in 6 core and 8 core cpu's.  ???See More
yesterday
George Ioannidis commented on Yinka Gbotosho's photo
Thumbnail

Valerie Residence 2

"Some of the aggressive trees did it through the walls. :) You could move them or photoshop walls penetrating branches. Great rendering anyway and of course, nice house to live in."
Saturday

© 2013   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service