advanced rendering for AutoCAD
Hi, Greetings to all I am doing this image where I have a problem with the use of caustics, I'm using a solid with caustics for the pool water material and the mesh of the waterfall of the same, the effect on the pool is really good, but the effect on mesh is terrible, if you have any suggestions on how to solve this problem please let me know. Any help or comments would be appreciated, I'm using engine 1 (path trace) in this image.
Regards,
Alejandro
Hola, saludos a todos estoy haciendo esta imagen exterior donde tengo un problema con el uso de los caústicos, estoy usando caústicos para el sólido del agua de la piscina y para la malla de la caída de agua de la misma, el efecto en la piscina es realmente muy bueno, pero el de la malla es muy malo, si tienen alguna sugerencia de cómo resolver este problema les agradezco me lo hagan saber. Cualquier ayuda o comentario será bienvenido, estoy usando motor 1 (path trace) en esta imagen.
Saludos,
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Permalink Reply by Alejandro Testa on February 19, 2013 at 6:56am
Permalink Reply by Roy Hirshkowitz on February 19, 2013 at 8:49am Use the Hybrid engine for caustics. Don't use a solid for the water-- it's easier to model with a thin sheet for the surface (don't tag it as thin). Hard to tell what else is going on here.
Permalink Reply by Alejandro Testa on February 19, 2013 at 9:15am Thanks Roy I will make this changes and see how it works. What about the difference between the solid and the mesh?
Permalink Reply by Roy Hirshkowitz on February 19, 2013 at 9:21am You can try it with the hybrid engine to see what you get. My guess is you'll need a different (more transparent) material for the waterfall.
Permalink Reply by Alejandro Testa on February 20, 2013 at 4:22am Hi Roy, one more question, can you explain me which is the difference between applying caustics to an object or using recflective caustics in the material definion?. Thanks again. Alejandro
Permalink Reply by Roy Hirshkowitz on February 20, 2013 at 8:15am It is a bit confusing, sorry--
To use Caustics with the Path Tracer tag the object with the Caustics switch. This turns on both reflective and refractive caustics.
Refractive caustics (the kind on the bottom of a swimming pool) are always enabled in the Hybrid engine. To enable reflective caustics in the Hybrid engine you need to use the material switch.
Permalink Reply by Miguel Tano Adanes on February 20, 2013 at 9:36am Hola Alejandro, estoy de acuerdo con Roy en sugerirte de usar un material mas transparente para la catarata. Ademas, podrias tratar de usar un solido (muy sutil) en lugar de la mesh.
Permalink Reply by Alejandro Testa on February 20, 2013 at 10:12am
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